

A more valid criticism is that the design of some missions makes them much harder to complete when playing with fewer than the maximum count of four players. This might reduce its appeal to more tactically minded players, but it can’t really be considered a mis-step. Whether this is a source of fun or frustration is likely to depend on your own preferences as a gamer, and it makes the game less about grand strategy than scrambling to react to events as they happen. You can carefully craft an efficient and deadly set of actions, only to find yourself ineffectually breakdancing between tiles in an empty corner of the map. Even the control of your own character can be taken out of your hands by damage cards which overwrite your commands and alter the behaviour of your mech. And if that’s not challenging enough, the game injects a huge element of chaos into proceedings. It challenges players to make increasingly complex decisions under rising levels of stress. This kind of pressure is at the heart of Mechs vs Minions. Mechs vs Minions features multiple missions, each with different challenges. You have about 40 seconds at the start of each round to spot threats and pick the right cards to deal with them, all dictated by an unforgiving sand timer. To complicate matters, the whole process comes with a strict time limit. Getting this right requires a chess-like ability to think several moves ahead, and you need to coordinate actions between players to have any chance of completing missions. Over time you’ll use these to create a kind of program for your character, adding new cards to your line-up and chopping and changing the ones already in place to adapt to the shifting state of the game. During each round you issue commands to your mech by drafting cards, each of which lets you perform a different action - moving, turning or attacking enemies.


You take command of characters mounted on powerful but erratic war-walkers. It’s a co-operative game, with players working together to confront a host of foes controlled by the game. Mechanically, though, Mechs vs Minions is its own beast. And just like its digital predecessor, it features tides of rampaging minions: diminutive enemies who make up for their lack of strength with overwhelming numbers. It relies heavily on co-operation between players, with teammates working together using a diverse set of character abilities. Its storyline plays out in Runeterra, the video game’s fictional setting. If you’ve played League of Legends, you’ll find plenty that’s familiar in this tabletop adaptation.
